In 3D the students play a role (an avatar) in the virtual world, and hereby allowing for the students to try playing a different role, than they normally would. Social games are included in this virtual world, and the students have to collaborate with their peers and communicate using the chat function in the virtual worlds, making it a dynamic new learning space outside the borders of the standard classroom as a supplement learning tool.
Flipped learning has been common on universities since 2007, but are also used for younger students today. Students watch a video, read books or explore a virtual world before they come to class and use the time in class to reflect on what they have learned.
Blended learning has been common on universities since 2010, they combine e-learning, online group discussions and self study. Universities often use a learning managment system like Moodle, were there also is an OpenSimulator integrartion called Sloodle.
Massive Open Online Courses (MOOC)
Since 2012 a new trend has become common on universities, because fewer people in America can afford an higher education, there was a need for making courses available only for a bigger audience. One example is Coursera and another is EdX. But you can find more information on the MOOC list.
Challenge based learning
The Challange based learning style focus on student motivation by focussing on topics relevant to each student and their community.
Future workshop method
The future workshop method teaches students basic knowledge about a specific topic, allows for critical thinking and incorporates how to design future solutions for real world problems.